How to use Mudlord's Shaders with Project64

This demonstration video takes advantage of Mudlord's shaders (Bloom and HDR SM2), and Federelli's Hi-Res texture pack.

  • Download and install Project64 1.6

     

  • Download RiceVideoSetup

     

  • Run RiceVideoSetup, and point it to "C:\Program Files\Project64 1.6"

     

  • Navigate to "C:\Program Files\Project64 1.6\Plugin" and rename "RiceVideo6.1.3DX9.dll" to "RiceVideo6.1.3DX9.OLD"

     

  • Download this modified RiceVideo6.1.3DX9.dll file

     

  • Copy the modified file into "C:\Program Files\Project64 1.6\Plugin".

     

  • Download d4rk.dll

     

  • Paste d4rk.dll into "C:\Program Files\Project64 1.6"

     

  • Download this pack of shaders and unzip the file to wherever you like.

     

  • Look thru the unzipped folders to find one you would like to try.

     

  • Copy the "fakehdr.fx" file into "C:\Program Files\Project64 1.6"

     

  • Now run Project64, and go to options > settings

     

  • In the Video (graphics) plugin, select "Mudlord's Rice Video Build 6.1.3 - DX9. NOT 6.1.4! Then push OK to close this menu.

     

  • Start the game and it should be working! You can obviously try out different shaders, but you will need to copy them into the "C:\Program Files\Project64 1.6" directory and restart the game each time you do.

     

  • NOTE: Whenever you start a game now, it will look for a fakehdr.fx file. If you don't want to use shaders, simply go to settings and have it use a different video plugin.